Leveling, Combat and S.P.E.C.I.A.L. Stats

Leveling Up is an essential part of WaifuGame to make your Animus stronger. Each time you gain a level, your Combat Stats go up. At certain levels, your S.P.E.C.I.A.L. Stats go up.

Gaining Levels

Levels are gained by getting enough XP (Experience Points) to reach the next level. 
You get XP by:
  • Participating and winning battles;
  • Consuming Foods and Gifts.

Sample Statistics Page,
with in the left column
S.P.E.C.I.A.L. Stats and
Combat Stats in the right
column

Combat Stats

HP

HP, short for Hit Points, determine how much damage an Animu can receive before fainting.

(Physical) Attack

The Attack stat partly determines how much damage an Animu deals when using a Physical Attack.

Defense

The Defense stat partly determines how much damage an Animu receives when it is hit with a Physical Attack. 

Magic Attack

The Magic Attack stat , partly determines how much damage an Animu deals when using a Magic Attack.

Magic Resist

The Magic Resist stat partly determines how much damage an Animu receives when it is hit with a Magic Attack.

Speed

The Speed stat determines which Animu will act first in battle.

S.P.E.C.I.A.L Stats

These Stats are important for two things:
  • Providing Boosts to Combat Stats while leveling up

  • Out-of-combat benefits

How to Get It

S.P.E.C.I.A.L. Stats are unlocked at Lv.6, 16, 26, 36, 46, 56, 66, 76, 86 and 96.

The biggest number of S.P.E.C.I.A.L. points are awarded at Lv.6. The number of S.P.E.C.I.A.L. points is based on the Rarity of a Card.



Unlike Combat Stats, S.P.E.C.I.A.L. Stats are capped at 10.

S.P.E.C.I.A.L. Points are randomly distributed among each of the Stats. A Card has a specific Trait, meaning that that S.P.E.C.I.A.L. Stat will receive triple odds when the points are randomly distributed.


Stats Descriptions

  • Strength boosts Attack.

  • Perception boosts Magic Resist. Out of Combat, it's used to determine how often you'll get Encounters.

  • Endurance boosts HP.

  • Charisma is the primary Out of Combat Statistic, and does not boost any Combat Stat. Refer to Drop Odds to see the benefits.

  • Intelligence boosts Magic Attack.

  • Agility boosts Defense.

  • Luck boosts Speed. Out of Combat, it's used to determine how often you'll encounter Wish Listed Cards.

Physical Damage or Magic Damage?

Whether you should strategize around Physical Damage or Magic Damage is primarily a matter of the Elemental Type of an Animu, because that determines which moves it may learn. Animus can learn a mixture of both Physical and Magic based attacks.

The Elemental Type of a Combat Move will determine which Attack Stat is used by the attacker, and the Defense Stat by the Defender. 


The following Elemental Types use Physical Damage to calculate damage:

  •  Normal 
  •  Fighting 
  •  Flying 
  •  Ground 
  •  Rock 
  •  Bug 
  •  Poison 
  •  Steel 


The following Elemental Types use Magic Damage to calculate damage:
  •  Water 
  •  Grass 
  •  Fire 
  •  Ice 
  •  Electric 
  •  Psychic 
  •  Dragon  
  •  Ghost