Traits

Traits alter the odds whenever an Animu Levels Up and unlocks S.P.E.C.I.A.L. Points. 

S.P.E.C.I.A.L. Stats are unlocked at Lv.6, 16, 26, 36, 46, 56, 66, 76, 86 and 96.

S.P.E.C.I.A.L. Points are randomly distributed among each of the Stats. A Card has a specific Trait, meaning that that S.P.E.C.I.A.L. Stat will receive triple odds when the points are randomly distributed.

For example, if a Card has the trait 'Strong' they'll have a 3/9 chance to get a Point assigned to their Strength S.P.E.C.I.A.L. Stat, opposed to a 1/9 chance to get a Point in any other category (e.g. Perception).

Once the S.P.E.C.I.A.L. Stat is maxed out (at 10), all other stats will have an equal chance to be assigned a point again: Each has a 1/6 chance.

Trait Boosts

  • Strong boosts Strength (In Combat: Physical Attack)

  • Perceptive boosts Perception (In Combat: Magic Resist)

  • Enduring boosts Endurance (In Combat: HP)

  • Charismatic boosts Charisma (Out of Combat: Flirting Odds)

  • Intelligent boosts Intelligence (In Combat: Magic Attack)

  • Agile boosts Agility (In Combat: Defense)

  • Lucky boosts Luck (In Combat: Speed, Out of Combat: Wish List drop odds and luck at the WaifuGame Festival)